Magical

This pack includes with 30+ spell prefab in 6 elements styled such as Ice shard, Meteor , Fireball , Earth fissure , Water missile , Lighting Strike , Arcane missile and many more, ready to apply in any game.

5 stars on Asset Store

MagicalAsset Store5

The Magical particle effects

Core Features

This pack includes with 30+ spell prefab in 6 elements styled such as Ice shard, Meteor , Fireball , Earth fissure , Water missile , Lighting Strike , Arcane missile and many more, ready to apply in any game.

If you are looking for a cool Spell effects for your RPG game this pack will help you effort-saving resource in development process.

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Screenshots

Video Demo

Reviews

Excelent!! These are very well done with great quality and impressive

I love and like much how this is done, and with a high quality and well done graphics and textures, I think is awesome and powerful.
I have bought this as it was shown good on the demo scenes and video, and when I downloaded I have seen that is even better and more amazing than what you can see on the video, and have closer the high quality this have and the great detail
The fire meteor and the ice meteor are awesome and bring a great effect when crashing into the ground and breaking it into bits
The emerging from ground effects are cool and great, well done, and can be used also as obstacles that may appear suddenly and not only for the player as a possible weapon
I like this also that it does not depend on any crosshair, targetting or aiming system. so you are free and can use it however you want
Also I have tested that you can use the great lava textures for other 3D objects
For me this is totally recommended to buy and well worth
Also the author is friendly and answered me to some questions
Thanks very much for making this, like it very much
I wish you the best

SpaceRay

Beautiful creative FXs that will make your game come to life!

I really love those special FXs. I can tell a lot of creative work has gone into them. They will really bring to life your game and simply need to be instantiated.
A couple of points: It would be great to have a short doc to explain how to use some FX (most of them are self explanatory though).
And it would save time to include mobile Friendly equivalent too.
Converting FX for our mobile game was pretty straight forward and just a matter of changing to Mobile shader and in some cases reduce number of particles and time of the effect, but having all of that will make the perfect package.

Sunwest3d

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